Squads Map 1 | The First Day 48
by
Physci
Hey guys, before I start off the post I just want to let you guys know that it will be edited throughout the night and into tomorrow morning!
Today didn't go exactly as planned, since we are still having the same issues as last week, but we were able to pull through and find a way to release the server. Our player count on the overall network is going to have to be limited because of this mysterious issue, but I'll take that over having the entire network offline!
Please post any bugs/issues that you guys found on the first day/night of Squads down in the comments below,
Fixed Next Reboot
• Deathbans being inconsistent.
• King ranks getting 10 lives on join instead of 15 (make a ticket if this happened to you).
• Diamond feed option in /settings not working.
To Do
• Being able to see faction members that are invisible.
• Enable 3 minute lesser invisibility potions (right now only the 8 min potion works).
• Squads leaderboards.
Furthermore, I want to talk about the Base Building Competition. As announced on the Squads Map 1 wiki (https://lunar.gg/squads-map1), the winners of the competition will be getting a special Lunar Client cape and temporary rank upgrades. To facilitate this process, I have added a second floor to the current shop at spawn. You can now purchase all of the colored types of dye, regular wool, and regular clay.
I also want to bring up nether portals. There has been some confusion on whether or not nether portals are meant to break blocks directly in front of them: the answer to that is YES - it has always been this way. Placing blocks in front of a nether portal is disabled to prevent trapping, however, if you place the blocks (or fence gates) before lighting the portal, those blocks will disappear when a player goes through the portal. Another thing to note is that if you do not have a nether portal near your base, players can nether raid you and have a nether portal spawn inside your base (again...this is not a bug)!
We hope you guys have been enjoying the start of the map. There may be some reboots at random times (with warning of course) since we are still trying to sort out our issues that we had yesterday and last week, but other than that, we should be good! Thanks for the continuous support <3.
Today didn't go exactly as planned, since we are still having the same issues as last week, but we were able to pull through and find a way to release the server. Our player count on the overall network is going to have to be limited because of this mysterious issue, but I'll take that over having the entire network offline!
Please post any bugs/issues that you guys found on the first day/night of Squads down in the comments below,
Fixed Next Reboot
• Deathbans being inconsistent.
• King ranks getting 10 lives on join instead of 15 (make a ticket if this happened to you).
• Diamond feed option in /settings not working.
To Do
• Being able to see faction members that are invisible.
• Enable 3 minute lesser invisibility potions (right now only the 8 min potion works).
• Squads leaderboards.
Furthermore, I want to talk about the Base Building Competition. As announced on the Squads Map 1 wiki (https://lunar.gg/squads-map1), the winners of the competition will be getting a special Lunar Client cape and temporary rank upgrades. To facilitate this process, I have added a second floor to the current shop at spawn. You can now purchase all of the colored types of dye, regular wool, and regular clay.
I also want to bring up nether portals. There has been some confusion on whether or not nether portals are meant to break blocks directly in front of them: the answer to that is YES - it has always been this way. Placing blocks in front of a nether portal is disabled to prevent trapping, however, if you place the blocks (or fence gates) before lighting the portal, those blocks will disappear when a player goes through the portal. Another thing to note is that if you do not have a nether portal near your base, players can nether raid you and have a nether portal spawn inside your base (again...this is not a bug)!
We hope you guys have been enjoying the start of the map. There may be some reboots at random times (with warning of course) since we are still trying to sort out our issues that we had yesterday and last week, but other than that, we should be good! Thanks for the continuous support <3.